Rabu, 25 Juli 2012

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[(Confessions of a Conjuror )] [Author: Derren Brown] [Oct-2010], by Derren Brown

  • Published on: 2010-10-28
  • Binding: Audio CD

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Selasa, 24 Juli 2012

[B528.Ebook] Download PDF Programming Games with Microsoft Small Basic, by Philip Conrod, Lou Tylee

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PROGRAMMING GAMES WITH MICROSOFT SMALL BASIC teaches Small Basic programming concepts while providing detailed step-by-step instructions for building many fun games. The tutorial is appropriate for kids, teens and adults. The games built are non-violent and teach logical thinking skills. To grasp the concepts presented in PROGRAMMING GAMES WITH MICROSOFT SMALL BASIC, you should possess a working knowledge of Windows and have had some exposure to Small Basic programming (or some other programming language). We offer a beginning programming tutorial (BEGINNING MICROSOFT SMALL BASIC) that would help you gain this needed exposure.

PROGRAMMING GAMES WITH MICROSOFT SMALL BASIC explains (in simple, easy-to-follow terms) how to build a Small Basic game program. Users learn about program design, using Small Basic objects (including button controls), many elements of the Small Basic language, and how to debug and share finished programs. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game programs built include, in increasing complexity:

* Safecracker - Decipher a secret combination using clues from the computer.
* Tic Tac Toe - The classic game.
* Match Game - Find matching pairs of hidden photos - use your own photos!
* Pizza Delivery - A business simulation where you manage a small pizza shop for a night.
* Moon Landing - Land a lunar module on the surface of the moon.
* Leap Frog - A fun arcade game where you get a frog through traffic and across a raging river.

The book includes over 650 pages of FULL-COLOR self-study notes. The course requires either Windows 8, Windows 7, XP, or Vista, and the free Microsoft Small Basic 1.0 development environment. The Small Basic source code and all needed multimedia files are available for download from the publisher's website (KidwareSoftware.com) after you register this book.

  • Sales Rank: #2767778 in Books
  • Published on: 2013-02-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.02" h x 1.40" w x 8.50" l, 3.52 pounds
  • Binding: Paperback
  • 702 pages

Review
"Philip Conrod has a passion for writing tutorials and books aimed at beginner programmers and he's done an excellent job of covering all the fundamentals of Small Basic programming." - Vijaye Raji, Creator of Microsoft Small Basic

About the Author
Philip Conrod�has authored, co-authored and edited over two dozen computer programming books and tutorials over the past 30 years. Philip started programming in 1977 on a Commodore PET computer at the very young age of 13. Philip holds a Certificate in Computer Programming for Business from WarrenTech, a Bachelor's Degree in Computer Information Systems and a Master's certificate in the Essentials of Business Development from Regis University. Philip has held Information Technology leadership roles in companies like Sundstrand Aerospace, Safeco Insurance, FamilyLife, Kenworth Truck Company, and PACCAR Inc. Today, Philip serves as the Chief Information Officer for large manufacturing company based in Seattle, Washington. In his spare time, Philip still enjoys writing and publishing computer programming books for students and he serves as the President of Kidware Software. Kidware Software LLC publishes computer programming books and tutorials under the trade names of KIDware, Kidware Software, BibleByte Books and ComputerScienceForKids.com.
Lou Tylee�holds BS and MS degrees in Mechanical Engineering and a PhD in Electrical Engineering. �Lou has been programming computers since 1969 when he took his first Fortran course in college. �He has written software to control suspensions for high speed ground vehicles, monitor nuclear power plants, lower noise levels in commercial jetliners, compute takeoff speeds for jetliners, locate and identify air and ground traffic and to let kids count bunnies, learn how to spell and do math problems. He has written several on-line texts teaching Visual Basic, Visual C# and Java to thousands of people. �He taught a beginning Visual Basic course for over 15 years at a major university. � �Currently, Lou works as an engineer at a major Seattle aerospace firm. � Lou and his family live in Seattle, Washington.

Most helpful customer reviews

1 of 2 people found the following review helpful.
For teachers, parents, home and school!
By paynea54
What is "Programming Games with Small Basic" and how it works.

These lessons are a highly organized and well-indexed set of lessons in the Microsoft Small Basic programming environment. Small Basic is a simplified version of the many BASIC (Basic All-Purpose Symbolic Instruction Code) programming languages of the past. Small Basic has only 14 keywords (premised upon preexisting classes) - each providing their own set of commands (methods) and variants (overloads).

The Small Basic language is simple enough to allow programs to be written with keyboard driven input and text-only output, but powerful enough to create eye-catching graphical user interface (GUI) applications where input may come from a keyboard, a mouse, or even a touch-screen.

The Small Basic programming environment is very user-friendly - providing a context-sensitive command reference, so that the user learns the commands while typing. Each command has help on the side-bar providing an explanation of the syntax and the options available in order to complete the command. While the Small Basic environment is ideal for the youngest programmer, these tutorials are written to provide the best foundation to learn programming concepts in computer science - regardless of the language. Correct object-oriented terminology is emphasized throughout the lessons - making them exceedingly valuable for young learners.

The tutorials provide the benefit of completed games - fully documented projects from the teacher's point of view. That is, while full solutions are provided for the teacher's (and learner's) benefit, specific game projects are presented in an easy-to-follow set of lessons explaining concepts fundamental to all languages - data types, input and output, decision making, looping, built-in functions, the different types of errors (syntax versus logical), logical expressions, comparison operators, random numbers, arrays, and subroutines. Emphasis is placed on GUI objects unique to Small Basic. GUI's are the foundation for game-specific lessons. While game programming holds a higher degree of interest for the young programmer, an experienced teacher would recognize all of the above as a substantive list of topics in any first computer science course - whether for elementary, middle or secondary school students.

The learner may follow the tutorials at their own pace while focusing upon context relevant information. Every bit of the lesson is remembered as it contributes to the final solution to a real-life application. The finished product is the reward, but the student is fully engaged and enriched by the process. This kind of learning is often the focus of teacher training. Every computer science teacher knows what a great deal of work is required for projects to work in this manner, and with these tutorials, the work is done by an author who understands the classroom experience. That is extremely rare!

Graduated Lessons for Every Project ... Lessons, examples, problems and projects. Graduated learning. Increasing and appropriate difficulty... Great results.

With these projects, there are lessons providing a rich background on the programming topics to be covered. Once understood, concepts are easily applicable to a variety of applications. Then, specific games are drawn out so that a learner can practice with the Small Basic commands. A summative game program for the chapter is presented. Game design is broken down into manageable parts - the logical solution to the problem, the design of the user-interface and supporting sub-routines (code modules) come together in the finished product.

By presenting lessons in this graduated manner, students are fully engaged and appropriately challenged to become independent thinkers who can come up with their own project ideas, design their own text-only or graphical user interfaces, and do their own coding. Once the process is learned, then student engagement is unlimited! I have seen student literacy improve dramatically as they cannot get enough of what is being presented.

Indeed, lessons encourage accelerated learning - in the sense that they provide an enriched environment to learn computer science, but they also encourage accelerating learning because students cannot put the lessons away once they start! Computer Science provides this unique opportunity to challenge students, and it is a great testament to the authors that they are successful in achieving such levels of engagement with consistency.

My history with the Kidware Software products.

I have used single license or shareware versions for over a decade to keep up my own learning. By using these lessons, I am able to spend time on things which will pay off in the classroom. I do not waste valuable time ensconced in language reference libraries for programming environments and help screens which can never be fully remembered! These game-design projects are examples of how student projects should be as final products - thus, the pathway to learning is clear and immediate.

By following these lessons, I was able to come up with my own projects - An Equation Solver which allows a student to solve any equation that they are likely to encounter in high school, a dice game of Craps, a Financial Calculator covering all grade 12 Financial Math applications, and finally, the game of Mastermind - where I presently have a "Mastermind Hall of Fame" for the best solutions by students over the years. I have made several applications for hardware interfacing in Computer Technology class. I could do all of this only because of these lessons by Kidware Software!

The exciting thing is that all of the above could also be done in other BASIC or Visual Studio languages - such as QBasic, Small Basic, Visual C# or Visual C++, though I first learned to do the programming using Kidware Software's "Learn Visual Basic". For me to go from one language to another is now an inevitable outcome!

With these lessons, I am able to concentrate on the higher order thinking skills presented by the problem, and not be chained to a language reference in order to get things done!

If I want to have students use or expand upon projects, then I take advantage of site-license options. I have found it very straight forward to emphasize the fundamental computer science topics that form the basis of these projects when using them in the classroom.

Quick learning curve for teachers! How teachers can use the product:

Having projects completed ahead of time can allow the teacher to present the design aspect of the project FIRST, and then have students do all of their learning in the context of what is required in the finished product. This is a much faster learning curve than if students designed all of their own projects from scratch. Lessons concentrating on a unified outcome for all make for much more streamlined engagement for first-time students of computer programming, as they complete more projects within a short period of time and there is a context for everything that is learned.

Meet Different State and Provincial Curriculum Expectations and More

Different states and provinces have their own curriculum requirements for computer science. With the Kidware Software products, you have at your disposal a series of projects which will allow you to pick and choose from among those which best suit your curriculum needs. Students focus upon design stages and sound problem-solving techniques from a computer-science perspective. In doing so, they become independent problem-solvers, and will exceed the curricular requirements of elementary, middle and secondary schools everywhere.

Useable projects - out of the box !

The specific projects covered in the Programming Games with Small Basic 2013 tutorials are suitable for grade 6 and above:

Safecracker (a numeric version of Mastermind)
Tic Tac Toe
Match Game (Concentration)
Pizza Delivery - a game emphasizing business practices
Moon Landing - emphasizing trajectory physics
Leap Frog - emphasizing collision detection

As you can see, there is a high degree of care taken so that projects are age-appropriate, providing educational content in the finished games.

You can begin teaching the projects on the first day. It's easy for the teacher to have done their own learning by starting with the solution files. Then, they will see how all of the parts of the lesson fall into place. Even a novice teacher could make use of the accompanying lessons. The lessons will provide more than just the coding of the solution - they will provide the correct context for the coding decisions which were made, and provide help in the investigation of related functions. Students then experiment with projects of their own making.

How to mark the projects.

In a classroom environment, it is possible for teachers to mark student progress by asking questions during the various design and coding stages. Teachers can make their own written quizzes easily from the reference material provided, but I have found the requirement of completing projects (mastery) sufficient for gathering information about student progress - especially in the later grades.

Lessons encourage your own programming extensions.

Once concepts are learned, it is difficult to NOT know what to do for your own projects.

Once having done my own projects in one language, such as Small Basic, I know that I could easily adapt them to other languages once I have studied the Kidware Software tutorials. I do not believe there is any other reference material out there which would cause me to make the same claim! In fact, I know there is not as I have spent over a decade looking!

Having used Kidware Software tutorials for the past decade, I have to say that I could not have achieved the level of success which is now applied in the variety of many programming environments which are currently of considerable interest to kids! I thank Kidware Software and its authors for continuing to stand for what is right in the teaching methodologies which work with kids - even today's kids where competition for their attention is now so much an issue.

Regards,

Alan Payne, B.A.H. , B.Ed.
Computer Science Teacher
T.A. Blakelock High School
Oakville, Ontario
[...]

1 of 3 people found the following review helpful.
Great book for Small Basic
By John S. Whitener
This is a great book for learning Small basic and how to get started in programming games with Small Basic.

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Minggu, 15 Juli 2012

[H539.Ebook] Download The Ahriman Gate, by Thomas Horn, Nita Horn

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The Ahriman Gate, by Thomas Horn, Nita Horn

This supernatural thriller tells the incredible story of a young Marine and his sister who discover information connecting the U.S. Government with UFO's.

Review
"...brings the reader face to face with the return of the Nephilim... a little too close for some folks!" -- Dr. Lynn Marzulli, Best Selling Author Of

"...the world is right on schedule, winding down. Our redemption is ever closer..." -- Cal Thomas, LA Times Syndicate, on the Transgenic Research of The Ahriman Gate

"Dr. and Mrs. Horn are obviously conversant with ancient Biblical sources, and make good use of it in their novel." -- Legendary Ufologist Dr. I.D.E. Thomas

"Scared the Hades out of me! Then I realized, that's what it's SUPPOSED to do!" -- Historian of the Year, Egyptologist Dr. Donald C. Jones

"Thomas Horn... has got his answers, and I've got to tell you, they'll put chills down your spine!" -- Barbara Simpson, The Babe in the Bunker, On Coast to Coast
From the Publisher
Tom and Nita Horn are at the top of the game and at the top of the list among conservative Christian ufologists. Perhaps as much as anyone, the Horn’s are routinely called upon to answer the question – what are UFOs/aliens from a biblical perspective? The Horn's have appeared as experts on UFO Cults and related End Times prophecy in media around the world, including Pat Robertson's "The 700 Club" and Art Bell's "Coast to Coast." In 2002, after writing the bestselling Huntington House book, The Gods Who Walk Among Us, Tom and Nita were invited to serve as national spokespersons for Cloud Ten Picture's UFO-related film "Deceived," staring Louis Gossett Jr. and Judd Nelson. (D. James Kennedy, Ph.D. of Coral Ridge Presbyterian Church said of The Gods Who Walk Among Us, that it set forth "a timely and important lesson and came a long way in helping to correct the dangerous drift into a New Age mentality.")

  • Sales Rank: #592215 in eBooks
  • Published on: 2005-08-01
  • Released on: 2005-08-01
  • Format: Kindle eBook

Review
"...brings the reader face to face with the return of the Nephilim... a little too close for some folks!" -- Dr. Lynn Marzulli, Best Selling Author Of

"...the world is right on schedule, winding down. Our redemption is ever closer..." -- Cal Thomas, LA Times Syndicate, on the Transgenic Research of The Ahriman Gate

"Dr. and Mrs. Horn are obviously conversant with ancient Biblical sources, and make good use of it in their novel." --Legendary Ufologist Dr. I.D.E. Thomas

"Scared the Hades out of me! Then I realized, that's what it's SUPPOSED to do!" --Historian of the Year, Egyptologist Dr. Donald C. Jones

"Thomas Horn... has got his answers, and I've got to tell you, they'll put chills down your spine!" --Barbara Simpson, The Babe in the Bunker, On Coast to Coast

From the Publisher
Tom and Nita Horn are at the top of the game and at the top of the list among conservative Christian ufologists. Perhaps as much as anyone, the Horn’s are routinely called upon to answer the question – what are UFOs/aliens from a biblical perspective? The Horn's have appeared as experts on UFO Cults and related End Times prophecy in media around the world, including Pat Robertson's "The 700 Club" and Art Bell's "Coast to Coast." In 2002, after writing the bestselling Huntington House book, The Gods Who Walk Among Us, Tom and Nita were invited to serve as national spokespersons for Cloud Ten Picture's UFO-related film "Deceived," staring Louis Gossett Jr. and Judd Nelson. (D. James Kennedy, Ph.D. of Coral Ridge Presbyterian Church said of The Gods Who Walk Among Us, that it set forth "a timely and important lesson and came a long way in helping to correct the dangerous drift into a New Age mentality.")

About the Author
Veteran speakers, researchers, and freelance writers Tom and Nita Horn have appeared on numerous radio and television programs worldwide, including Art Bell's "Coast to Coast" and Pat Robertson's "The 700 Club." Most recently Tom and Nita served as national spokespersons for Cloud Ten Picture's new movie "Deceived", starring Louis Gosset Jr. and Judd Nelson.

Most helpful customer reviews

0 of 0 people found the following review helpful.
Very informative!
By Sonodancer
The Horns are wonderful authors. They research everything before writing. This book caused me to look at many verses in the Bible in a different way. There is so much to think about, I need to read it again.

0 of 0 people found the following review helpful.
Five Stars
By louie79
Love it. Suspenseful, kept me in my toes. I recommend it to anyone who has an imagination.

0 of 0 people found the following review helpful.
Five Stars
By James Lang
well written

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[X379.Ebook] PDF Ebook Competitors: Outwitting, Outmaneuvering, and Outperforming: 1st (First) Edition, by Fahey Liam Fahey

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Competitors: Outwitting, Outmaneuvering, and Outperforming: 1st (First) Edition, by Fahey Liam Fahey



Competitors: Outwitting, Outmaneuvering, and Outperforming: 1st (First) Edition, by Fahey Liam Fahey

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Competitors: Outwitting, Outmaneuvering, and Outperforming: 1st (First) Edition, by Fahey Liam Fahey

  • Sales Rank: #4624370 in Books
  • Published on: 1998-10-28
  • Binding: Hardcover

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Rabu, 04 Juli 2012

[U535.Ebook] Ebook Free Backlink Wizardry: Secrets To Unleash Insane Number Of Authority Backlinks, by Mathew Ford

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"Backlink Wizardry" Will Reveal Secrets To Uncover An Insane Number Of Backlinking Opportunities That Your Competition Doesn't Even Know Exist! Backlink Wizardry is so easy to apply and it will even GIVE you dozens of search strings that uncover some CRAZY GOOD backlinking opportunities. But here are a few more good reasons to invest in Backlink Wizardry: 1. Never again will you have to worry about finding backlinks for your websites. 2. Crush your competition with a never ending supply of premium backlinks. 3. Easily Find PR5, PR6, PR7, even PR8 backlinks that will push your sites to the top of Google. 4. Learn how to uncover the gold that has been right beneath your nose this whole time 5. Save from spending money on pricey tools and scripts that don’t even work and you never use anyway. 6. Stop making excuses and get the knowledge you need to dominate the SEO game. Have you ever wanted to be able to find new backlinks AT WILL for your websites? And not just any backlinks. Backlinks that will make a difference and give your website the link juice it needs to reach the first page of Google. "Backlink Wizardry" gives you the power to find authority backlinks of all types, such as: .edu backlinks .gov backlinks autoapprove backlinks forum profile backlinks wiki backlinks dofollow backlinks high Pagerank backlinks and more... Once you learn and understand these techniques, the sky is the limit to how many and what kind of backlinks you can find and get. You will suddenly realize that you have access to an almost unlimited number of backlinking opportunities right at your finger tips. You don't need any additional tools or skills to use these techniques. In fact, if you don't understand something, all you have to do is contact me and I will make sure that it makes sense.

  • Published on: 2014-09-05
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .10" w x 7.00" l,
  • Binding: Paperback
  • 42 pages

About the Author
Hi, I am Mathew Ford I have been in internet marketing for over 5 years and have done a little bit of just about everything. I have successfully built niche sites, flipped niche sites, flipped domains, written ebooks, built e-mail lists and learned the ins and outs of Search Engine Optimization. Out of everything, to me, Search Engine Optimization is the most interesting and funnest part of online marketing. Whether it is on-page or off-page SEO, the intricacies and the art of it are what I love about it most. Not to mention watching your websites rise through the rankings as you work on your SEO campaigns. In my personal life, I received a Bachelor’s Degree in Civil Engineering and have worked as a civil engineer for over 6 years. Recently I have decided to truly be happy, I must follow my true passion of building an online business. In doing so, the most important things to me are to be able to support my family and to help other people achieve whatever it is that their true passion is. My Book "Backlink Wizardry" will arm you with the skills and knowledge to create backlinks anytime that you want and from as many different sources as you want. That will just leave the task up to you of implementing what you learn and reaping the rewards of your backlink prospecting.

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Selasa, 03 Juli 2012

[S567.Ebook] Download A Study of Love's Labour's Lost, by Frances Yates

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A Study of Love's Labour's Lost, by Frances Yates

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A Study of Love's Labour's Lost, by Frances Yates

Frances Yates (1899-1981) was an English historian renowned for her extensive writings on Western Hermeticism. Originally published in 1936, this early text by Yates takes as its starting point the question of whether the character of Holofernes in Love's Labour's Lost was intended by Shakespeare to be a satirical portrait of his contemporary John Florio. The elucidation of this problem leads on to a broader discussion regarding the play as a whole and its contextual significance. Appendices and a detailed introduction are also included. This is a highly readable book that will be of value to anyone with an interest in Florio and Shakespeare criticism.

  • Sales Rank: #3392948 in Books
  • Published on: 2013-03-21
  • Released on: 2013-03-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.99" h x .55" w x 5.00" l, .60 pounds
  • Binding: Paperback
  • 234 pages

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